Apr 08, 2010, 06:26 PM // 18:26 | #21 | |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
http://wiki.guildwars.com/wiki/Ray_of_Judgement "Elite Spell. Invoke a Ray of Judgment at target foe's location. For 5 seconds, target foe and all foes adjacent to this location take 5...37...45 holy damage each second and begin Burning for 1...3...3 second[s]. Concise description Elite Spell. Deals 5...37...45 holy damage and inflicts Burning (1...3...3 second[s]) every second (5 seconds). Hits foes adjacent to target's initial location." The burning does occur, but not because of the damage from RoJ triggering the MoR, but from the RoJ skill itself. And the buring is not damage, so it does not trigger MoR either. The only thing that would cause MoR to cause burning is a skill that does Fire Damage (Firestorm) or a weapon (your spear). So outside of your spear, nothing causes burning but Firestorm and RoJ itself. The damage from RoJ does not cause burning from MoR, only the burning that RoJ does on its own. |
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Apr 08, 2010, 06:32 PM // 18:32 | #22 |
Frost Gate Guardian
Join Date: Apr 2009
Guild: Ordo Equitum Ascalonorum [Ordo]
Profession: E/A
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Earth Shaker > Kiting
Knock the group after 3 seconds and RoJ does the full dmg Or knock the monks while they will get killed by RoJ. |
Apr 08, 2010, 06:38 PM // 18:38 | #23 |
Krytan Explorer
Join Date: Jun 2006
Location: Massachusetts
Guild: Omega Glory
Profession: Mo/
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YMLAD - knock down - interrupt.
From Wiki: Anomaly: "When used on a foe during casting, they often keep casting for 1-2 seconds more, or until the cast finishes; then it spontaneously fails. This doesn't affect gameplay." This is what confused me. During playing I still see them finish their cast so I thought there was no interrupt. Nice to know it does interrupt! |
Apr 08, 2010, 07:11 PM // 19:11 | #24 |
Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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Consider going earth instead of fire and use Earthen Shackles. The burning from RoJ causes 66% slowdown, which keeps them in RoJ longer. Or go Mo/Rt and put Earthbind on your bar to make all knockdowns last three seconds, as well as making it possible to KD foes that can't normally be KD'd. There are lots of ways to build a fun smiting bar.
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Apr 08, 2010, 07:13 PM // 19:13 | #25 |
Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Do you bother to pay attention when you're playing or do you just make shit up as you go?
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Apr 09, 2010, 03:43 PM // 15:43 | #26 | |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Quote:
For example, in this case, you need to take points away from some attribute that could increase damage dealing, such as Illusion Magic, Curses, whatever, and use 3 skills - Smiter's Boon, Smite Hex, and Smite condition - to do a relatively small amount of healing, and, only if a target is actually hexed or conditioned. Seems very inefficient to me. |
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Apr 09, 2010, 06:33 PM // 18:33 | #27 | |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
I'm not saynig all smite Monk heroes should run something like this. In fact, I do so less than half the time I use a smite hero. But it does have uses, and for some team setups, those uses aer extremely effective. |
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Apr 09, 2010, 07:45 PM // 19:45 | #28 |
Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Also, I always run a smiter hero when I'm on my sin or warrior, SoH in PvE is great.
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Apr 15, 2010, 02:37 PM // 14:37 | #29 |
Desert Nomad
Join Date: Mar 2008
Location: in a house
Guild: The Knitters Guild
Profession: W/R
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Thanks for the input guys.
All I know about RoJ, MoR and Firey mod is once the screen clears a bit I can see the foe on fire. and with MoR on a Mob that "contracts" to one small location, with Firestorm everything is just on fire. |
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