> Forest of True Sight > Questions & Answers Reload this Page 3 Monk Hero Smitters?
Reply
Old Apr 08, 2010, 06:26 PM // 18:26   #21
Furnace Stoker
 
MagmaRed's Avatar
 
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by imnotyourmother View Post
EDIT: RoJ Does cause FIRE damage! Burn for 3 seconds. I think that once the RoJ effects stops mark of rodgort kicks in for another 3 seconds, correct me if I am wrong but that's 6 seconds of a tone of degen
No, it does not. Try reading the skill description if you doubt me.
http://wiki.guildwars.com/wiki/Ray_of_Judgement

"Elite Spell. Invoke a Ray of Judgment at target foe's location. For 5 seconds, target foe and all foes adjacent to this location take 5...37...45 holy damage each second and begin Burning for 1...3...3 second[s].

Concise description
Elite Spell. Deals 5...37...45 holy damage and inflicts Burning (1...3...3 second[s]) every second (5 seconds). Hits foes adjacent to target's initial location."

The burning does occur, but not because of the damage from RoJ triggering the MoR, but from the RoJ skill itself. And the buring is not damage, so it does not trigger MoR either. The only thing that would cause MoR to cause burning is a skill that does Fire Damage (Firestorm) or a weapon (your spear).

So outside of your spear, nothing causes burning but Firestorm and RoJ itself. The damage from RoJ does not cause burning from MoR, only the burning that RoJ does on its own.
MagmaRed is offline   Reply With Quote
Old Apr 08, 2010, 06:32 PM // 18:32   #22
Frost Gate Guardian
 
TerrorZelle's Avatar
 
Join Date: Apr 2009
Guild: Ordo Equitum Ascalonorum [Ordo]
Profession: E/A
Default

Earth Shaker > Kiting
Knock the group after 3 seconds and RoJ does the full dmg
Or knock the monks while they will get killed by RoJ.
TerrorZelle is offline   Reply With Quote
Old Apr 08, 2010, 06:38 PM // 18:38   #23
Krytan Explorer
 
Tharg's Avatar
 
Join Date: Jun 2006
Location: Massachusetts
Guild: Omega Glory
Profession: Mo/
Default

YMLAD - knock down - interrupt.

From Wiki: Anomaly: "When used on a foe during casting, they often keep casting for 1-2 seconds more, or until the cast finishes; then it spontaneously fails. This doesn't affect gameplay."

This is what confused me. During playing I still see them finish their cast so I thought there was no interrupt. Nice to know it does interrupt!
Tharg is offline   Reply With Quote
Old Apr 08, 2010, 07:11 PM // 19:11   #24
Desert Nomad
 
BrettM's Avatar
 
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
Default

Consider going earth instead of fire and use Earthen Shackles. The burning from RoJ causes 66% slowdown, which keeps them in RoJ longer. Or go Mo/Rt and put Earthbind on your bar to make all knockdowns last three seconds, as well as making it possible to KD foes that can't normally be KD'd. There are lots of ways to build a fun smiting bar.
BrettM is offline   Reply With Quote
Old Apr 08, 2010, 07:13 PM // 19:13   #25
Forge Runner
 
byteme!'s Avatar
 
Join Date: Jan 2006
Location: On Earth
Profession: W/P
Default

Quote:
Originally Posted by imnotyourmother View Post
EDIT: RoJ Does cause FIRE damage! Burn for 3 seconds. I think that once the RoJ effects stops mark of rodgort kicks in for another 3 seconds, correct me if I am wrong but that's 6 seconds of a tone of degen
Do you bother to pay attention when you're playing or do you just make shit up as you go?
byteme! is offline   Reply With Quote
Old Apr 09, 2010, 03:43 PM // 15:43   #26
Hell's Protector
 
Quaker's Avatar
 
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
Default

Quote:
Originally Posted by BrettM View Post
I disagree. Smiting Prayers skills cast on allies give the normal Divine Favor healing bonus (or the double bonus if Smiter's Boon is in effect). This can be helpful if you're spamming Reversal of Damage along with Smite Condition and Smite Hex.
While that's true, I think it's sort of a bad way to do things. I do use a monk hero as a sort of smiter/healer in some special cases, usually when it's a 4 or 6-player team. But overall, just like a Wammo, if you want make an effective damage dealer you should leave the healing to the professionals and concentrate on the offensive skills.
For example, in this case, you need to take points away from some attribute that could increase damage dealing, such as Illusion Magic, Curses, whatever, and use 3 skills - Smiter's Boon, Smite Hex, and Smite condition - to do a relatively small amount of healing, and, only if a target is actually hexed or conditioned. Seems very inefficient to me.
Quaker is offline   Reply With Quote
Old Apr 09, 2010, 06:33 PM // 18:33   #27
Furnace Stoker
 
MagmaRed's Avatar
 
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
Default

Quote:
Originally Posted by Quaker View Post
While that's true, I think it's sort of a bad way to do things. I do use a monk hero as a sort of smiter/healer in some special cases, usually when it's a 4 or 6-player team. But overall, just like a Wammo, if you want make an effective damage dealer you should leave the healing to the professionals and concentrate on the offensive skills.
For example, in this case, you need to take points away from some attribute that could increase damage dealing, such as Illusion Magic, Curses, whatever, and use 3 skills - Smiter's Boon, Smite Hex, and Smite condition - to do a relatively small amount of healing, and, only if a target is actually hexed or conditioned. Seems very inefficient to me.
Depends on the team build. Running 3 heroes with RoJ and Smiters Boon can allow you to replace at least 1 healing character, possibly both depending on NM/HM and quest/mission. But it is also nice to use things like Smite Hex/Condition on a melee class that is being hit with skills that blind, cripple, bleed, poison, and disease, and we all know how common things like Conjure Phantasm, Epathy, Deep Freeze, etc. are in PvE. Most Monk builds lack the power to remove all the conditions hexes a team will face in PvE, and taking extra (3 smite Monks) will provide more offense in a defensive nature.

I'm not saynig all smite Monk heroes should run something like this. In fact, I do so less than half the time I use a smite hero. But it does have uses, and for some team setups, those uses aer extremely effective.
MagmaRed is offline   Reply With Quote
Old Apr 09, 2010, 07:45 PM // 19:45   #28
Furnace Stoker
 
Dzjudz's Avatar
 
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
Default

Also, I always run a smiter hero when I'm on my sin or warrior, SoH in PvE is great.
Dzjudz is offline   Reply With Quote
Old Apr 15, 2010, 02:37 PM // 14:37   #29
Desert Nomad
 
Join Date: Mar 2008
Location: in a house
Guild: The Knitters Guild
Profession: W/R
Default

Thanks for the input guys.

All I know about RoJ, MoR and Firey mod is once the screen clears a bit I can see the foe on fire. and with MoR on a Mob that "contracts" to one small location, with Firestorm everything is just on fire.
imnotyourmother is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes


All times are GMT. The time now is 06:09 AM // 06:09.